AI Insights · Timothy · April 2023
Top 5 Low Poly Games on iOS in France Q1 2023
A look at the performance of the top 5 low poly games on the iOS platform in France during Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 low poly games on the iOS platform in France showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the numbers, sourced from Sensor Tower.
Roblox demonstrated robust weekly revenue figures, starting the quarter at $169K and experiencing a slight decline to $113K by January 23, before stabilizing around $123K towards the end of March. Weekly downloads began at approximately 46K and saw a dip to around 21K in late January, recovering slightly to maintain an average of 21K-23K in March. Active users started at 647K, decreasing slightly to 599K by January 23, and then hovered around 613K towards the end of the quarter.
Idle Office Tycoon-Money game showed a declining trend in weekly revenue, starting from $19.6K at the end of December to around $10K by the end of March. Downloads also saw a decrease, from 12.3K at the beginning of the quarter to about 8.7K by late February, with a slight recovery to 11K by the end of March. Active users showed fluctuations, starting at 25.8K and dipping to 21K by January 23, before reaching a high of 29.6K at the end of March.
Frozen City experienced a significant increase in weekly revenue, starting at just $120 and peaking at $15.6K in early February, before stabilizing around $12.7K by the end of March. Downloads saw an initial surge from 521 to 27.2K by early February, then gradually decreased to around 9.7K by the end of March. Active users followed a similar trend, starting at 250 and peaking at 45.2K by mid-February, then stabilizing around 35.7K towards the end of the quarter.
Idle Lumber Empire - Wood Game showed a mixed performance in weekly revenue, starting at $3.6K and peaking at $5.9K by mid-March, before ending the quarter at around $5.7K. Downloads fluctuated, starting at 2K and reaching a peak of 5K in mid-March, then settling at approximately 3.6K by the end of the quarter. Active users started at 6.4K, peaked at 9.8K in mid-January, and ended the quarter at around 8.7K.
Island War: Raid saw a relatively stable weekly revenue, starting at $4.7K and ending at $5.7K, with minor fluctuations throughout the quarter. Downloads were modest, starting at 561 and gradually decreasing to around 111 by the end of March. Active users also showed a declining trend, starting at 2.7K and decreasing to 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.